Augmented Reality
I have not personally used Pokémon Go, but I have seen others use the app. I can see why it became a sensation. It is a more interactive version of a scavenger hunt for adults. It is pretty brilliant, but it also revealed a lot of holes in human attention spans and logic as some people (I am sure a minority of users) were putting themselves in dangerous situations to “catch them all”. As I have not played the game myself, I cannot say for certain, but I would hazard a guess that people’s general awareness of their surroundings was impeded when focusing on seeing the world through their phone’s camera. The same issues of a lack of awareness can be seen in popular tourist locations where people are focused on seeing their surroundings through a screen rather than what is actually in front of them. It would be really interesting to learn more about how our brain reacts differently to seeing your immediate surroundings filtered through a screen.
Virtual Reality
Several years ago, I was gifted a Google Cardboard headset. As it was early in its development, there were only a handful of apps that could be used with the headset, but it was a very fun experience. There was a certain sense of satisfaction in building the cardboard set yourself. The experience of wearing the headset reminded me of Viewfinders.
I also looked through the CRC 3D models on Sketchfab. What an incredible way to study collections! I think the British Museum used similar technology to create models of the Parthenon Marbles. However, 3D models of collections do require more context. Although you may be able to view them from all angles, some objects were not meant to be viewed that way, like the Parthenon frieze, and this can distort your perspective.




